Yep. It's spawn function passes the variables to gamerules, and then sets itself intangible (but still triggerable, so you can use I/o with it).
-----Original Message----- From: r00t 3:16 [mailto:[EMAIL PROTECTED] Sent: January 1, 2005 5:49 PM To: [email protected] Subject: Re: [hlcoders] PlayerSpawn When you created this entity you did something like LINK_ENTITY_TO_CLASS( "info_gamemode", CSDKGameRules); or something correct? Just want to make sure im headed in the correct direction :) r00t 3:16 CQC Gaming www.cqc-gaming.com -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.296 / Virus Database: 265.6.7 - Release Date: 30/12/2004 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

