Yep. It's spawn function passes the variables to gamerules, and then sets
itself intangible (but still triggerable, so you can use I/o with it).


-----Original Message-----
From: r00t 3:16 [mailto:[EMAIL PROTECTED]
Sent: January 1, 2005 5:49 PM
To: [email protected]
Subject: Re: [hlcoders] PlayerSpawn

When you created this entity you did something like
LINK_ENTITY_TO_CLASS( "info_gamemode", CSDKGameRules);

or something correct?
Just want to make sure im headed in the correct direction :)


r00t 3:16
CQC Gaming
www.cqc-gaming.com

--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.296 / Virus Database: 265.6.7 - Release Date: 30/12/2004



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to