He means like, using hl or quake as an example which are in 90� by default
(which is what humans see focused) but he wants to see the whole 120� range
that we see, on the screen, with the other 30� blurred out like if you're
looking out your eyes.

I think it could be done by putting the game into widescreen mode at 120�
FOV, and then using a rendering proxy (or whatever it was that valve was
talking about last year in that IRC interview) to blur out the other 30�.

It'd probably look all fish-eye and be annoying though ;)

-----Original Message-----
From: Yarin Kaul [mailto:[EMAIL PROTECTED]
Sent: January 4, 2005 1:40 AM
To: r00t 3:16
Subject: Re: [hlcoders] Firstperson weapon view

Hallo r00t,

Du schriebst:
> In FPW view is it possible to change where the view is?
> For example if you look at your monitor you can see on the sides but they
> are somewhat out of focus.
> I am trying to do something like this create a wider view and blur the
sides
> a little.
> Is this possible?

I'm not 100% sure if I understand what you want...

You can start looking for a way to change the FOV (Field Of View) of
the game. The FOV determinates the angle of view of the "camera".

Default in HL2 is 55� afaik. You could raise this value to eg. 90� to
archieve a "fish eye effect".

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