Yea try 150 lol Feel like a preditor view or something lol...

Maybe im not explaining it correctly cause my brain is puke right now.



r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Tim Nagel" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 04, 2005 2:21 AM
Subject: Re: [hlcoders] Firstperson weapon view


Try fov 100+ :)

Eventually it goes fisheyed.



Tim


r00t 3:16 wrote:

Maybe im not explaining it right.
FOV (field of view) when changed via the console FOV 20 it seems to zoom
in..
FOV 90 zooms out.

What I wanted was a wider type view?
A peripheral view so you can see to the sides more instead of being boxy
like.
Does that make sense?



r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Yarin Kaul" <[EMAIL PROTECTED]>
To: "r00t 3:16" <[email protected]>
Sent: Tuesday, January 04, 2005 1:39 AM
Subject: Re: [hlcoders] Firstperson weapon view


Hallo r00t,

Du schriebst:

In FPW view is it possible to change where the view is?
For example if you look at your monitor you can see on the sides but
they
are somewhat out of focus.
I am trying to do something like this create a wider view and blur the
sides
a little.
Is this possible?


I'm not 100% sure if I understand what you want...

You can start looking for a way to change the FOV (Field Of View) of
the game. The FOV determinates the angle of view of the "camera".

Default in HL2 is 55� afaik. You could raise this value to eg. 90� to
archieve a "fish eye effect".

--
Gr��e,
Yarin <[EMAIL PROTECTED]>

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