Hallo Gregg, Du schriebst: > Instead of calculating the trajectory of the bullet, why not just change the > position of the cross hair? For a longer distance shot, you could raise the > cross hair a bit. Seems like a less costly calculation.
1) That would be to easy. The aim of this whole thing is to make it harder for the player to hit a target over a large distance. 2) Applying physics to the bullet means also that the bullet isn't travelling at infinite speed. What if somethink slides between the player and the target while the bullet is still on it's way? -- Gr��e, Yarin <[EMAIL PROTECTED]> -----BEGIN GEEK CODE BLOCK----- Version: 3.12 GCS d-(++) s:+>: a--->-- c++(+++)>$ UL++>++++ P--(---) L+++(++)>++++$ E--- W+++$ N+>++ o? K? w++(---) !O M-- !V Y(+) PGP--- t+++ 5-- X R- tv++ b(+) DI@ D+ G++ e? h! r-- !y+ ------END GEEK CODE BLOCK------ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

