Right, you'll have to revert to sp5.  (Not sure what they "fixed"
between 5 and 6 anyway, but I know we do some alignment stuff in core
headers (Vector class I think in particular) which requires the VC
Processor pack).

Yahn

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Christian
Berger
Sent: Wednesday, January 05, 2005 1:45 PM
To: [email protected]
Subject: Re: [hlcoders] Problems building with Visual Studio 6 SP6

There is no processor pack for sp6. You have to use service pack 5 and
the sp5 pp.

Christian

Yahn Bernier wrote:

>I think you still need the VC processor pack.
>
>Yahn
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Gregg Reno
>Sent: Wednesday, January 05, 2005 12:15 PM
>To: [email protected]
>Subject: [hlcoders] Problems building with Visual Studio 6 SP6
>
>Has anyone been able to do a build with Visual Studio 6 Standard
>Edition with SP6?  I've converted the .sln files to .dsw using
>prjconverter, and have everything cleaned up except one error I can't
get past:
>
>C:\PD\src\cl_dll\game_controls\spectatorgui.h(122) : fatal error C1600:
>unsupported data type
>
>line 122 in spectatorgui.h(client code):
>
> MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", data );
>
>I've seen postings about using SP5 and the processor pack, but it looks

>like there could be problems using the Standard edition.  Any ideas?
>
>Thanks!
>
>-Gregg Reno
>
>
>
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