A 32 bit integer would be limited to the values (1<<0) through (1<<31).

(2<<0) is not really a useful value, its the same as (1<<1).

What you're doing here is taking the value 2 ( 0010 in binary ) and
shifting it 0 bits to the left.

(2<<0) == 0010 in binary == (1<<1)
(2<<1) == 0100 in binary == (1<<2)

If you need more flags for your entity, you can create a member variable
in the class to handle that and network it from there. In Source you are
not limited to the pev structure for things that can be automatically
networked.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: Wednesday, January 05, 2005 9:31 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] m_fFlags Player Specific

I was just getting ready to ask this and you had replied already...

Would the engine handle the below so I do not use something that is
already #defined?
#define FL_RUNNING (2<<0)
#define FL_WALKING (2<<1)



r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Draco" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Thursday, January 06, 2005 12:07 AM
Subject: Re: [hlcoders] m_fFlags Player Specific


> Also, you can reuse values. In my MOD FL_RADARBLIP is the same as
> FL_IMMUNEWATER, they arenm't used at the same time so it doesn't
> effect each other.
>
>
> **********************
> Draco
> Coder for Perfect Dark
> http://perfectdark.game-mod.net
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to