It would be better to use an animation in the player model and change
the rotation of a specific joint with a pose parameter. What effect are
you trying to accomplish?

Its also easier to get position and angles of a particular bone if you
put an attachment point on it and get that.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Beppo
Sent: Friday, January 07, 2005 1:43 PM
To: [email protected]
Subject: [hlcoders] Bone manipulation via code

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Hi,

where can I find examples on how to manipulate bones (rotate, move)
within a player model from within the codes?
Can these manipulations be done using the bones own coordinate system
and/or the world coordinates?
And the other way around too... how to get a bones position and rotation
(own system and world) from any object not just the player model?
How to attach and detach objects to/from specific bones via code?

Where to find such basic knowledge? Or aren't these 'basic' features the
SDK codes do offer?
Are there some base classes that define all this (and more) that you
should check?

thanks and regards,

Beppo

--
Norbert Bogenrieder aka Beppo     Lead Programmer and Project Lead
[EMAIL PROTECTED]           Sentry Studios - Infiltration
[EMAIL PROTECTED]                  http://www.sentrystudios.net
             http://infiltration.sentrystudios.net


--



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