> > My concern is, how does Valve think about this, and , will this cause
> > trouble later on the road? I can see problems arise when a mod update
> > has some updates in the cBaseEntity and cBasePlayer classes, and we are
> > basicly messed up?

I guess all MODs will have to make their CBaseEntity and CBasePlayer
classes available for plugin authors to see

--

**********************
Draco
Coder for Perfect Dark
http://perfectdark.game-mod.net

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