> > My concern is, how does Valve think about this, and , will this cause > > trouble later on the road? I can see problems arise when a mod update > > has some updates in the cBaseEntity and cBasePlayer classes, and we are > > basicly messed up?
I guess all MODs will have to make their CBaseEntity and CBasePlayer classes available for plugin authors to see -- ********************** Draco Coder for Perfect Dark http://perfectdark.game-mod.net _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

