-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lance Vorgin Sent: 11 January 2005 09:35 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] This should not be possible, yet it works!?
A plugin should have all of the capabilities of the server module. It makes the game more fun, more diverse, and all around stronger. I just can't imagine any reason to close off things from plugin authors besides jealously guarding your code (or hiding your crappy code :P). Any mod that disables useful plugins from interacting with it frankly deserves to die at the hands of its incredibly short-sighted developers. Regarding your example: plugin authors wouldn't modify player health... That's a really, really bad example, but then again, it's a really bad point as well. Mod-specific plugin and libraries for plugins have always worked, and always will as well. And why would it require the mod author to impliment things he never uses? Well gee, I don't recall plugins shipping with HL2. Why did they impliment the plugin interface if they never use it? Hell, they should have just built the client, server, engine, and all supporting libraries into one monolithic binary! I mean they have everything available to them, why should they give other people capability to build on their work with puny "mods", as the peasants call them. Is it really that tough to release your class definitions and include some symbol info? Give us some singletons? Is it really that hard? No, it's not, and it'd help everybody. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders