1. I don't have the code in front of me. Doesn't CBasePlayer have a pointer or some way to access its own anim state? If so, you can change it there?
2. Probably because it is calculated at end of frame or something from the camera matrix. Do a find in files for all accessors or set breakpoints to determine where. 3. What do you mean you created a prone position? When the player goes prone this is updated automatically. On Sat, 8 Jan 2005 12:55:32 -0800, Trauts <[EMAIL PROTECTED]> wrote: > 1) I've figured out that if I make m_angRender[PITCH] in > CBasePlayerAnimState = 90, then it'll rotate the player model. But how can I > make it so it'll rotate it from inside the CBasePlayer? > > 2) I can't seem to get the view to change. I'm guessing its in view.cpp, but > it could be in_camera.cpp. My changes don't seem to do anything. I know how > to change the matrix, supposing I knew where. There's a matrix in view.cpp, > but changing it doesn't do anything > > 3) Finally, I created a prone position. How can I modify the player's hitbox > so that collisions / damage will be proper again? Or is this automatic in > HL2? > > -Trauts > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

