with regards to changing the hitbox .. if you're working with the single player, it's not automatic.
On Mon, 10 Jan 2005 12:37:23 -0800, David Byttow <[EMAIL PROTECTED]> wrote: > 1. I don't have the code in front of me. Doesn't CBasePlayer have a > pointer or some way to access its own anim state? If so, you can > change it there? > > 2. Probably because it is calculated at end of frame or something from > the camera matrix. Do a find in files for all accessors or set > breakpoints to determine where. > > 3. What do you mean you created a prone position? When the player goes > prone this is updated automatically. > > On Sat, 8 Jan 2005 12:55:32 -0800, Trauts <[EMAIL PROTECTED]> wrote: > > 1) I've figured out that if I make m_angRender[PITCH] in > > CBasePlayerAnimState = 90, then it'll rotate the player model. But how can I > > make it so it'll rotate it from inside the CBasePlayer? > > > > 2) I can't seem to get the view to change. I'm guessing its in view.cpp, but > > it could be in_camera.cpp. My changes don't seem to do anything. I know how > > to change the matrix, supposing I knew where. There's a matrix in view.cpp, > > but changing it doesn't do anything > > > > 3) Finally, I created a prone position. How can I modify the player's hitbox > > so that collisions / damage will be proper again? Or is this automatic in > > HL2? > > > > -Trauts > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

