with regards to changing the hitbox .. if you're working with the
single player, it's not automatic.


On Mon, 10 Jan 2005 12:37:23 -0800, David Byttow <[EMAIL PROTECTED]> wrote:
> 1. I don't have the code in front of me. Doesn't CBasePlayer have a
> pointer or some way to access its own anim state? If so, you can
> change it there?
>
> 2. Probably because it is calculated at end of frame or something from
> the camera matrix. Do a find in files for all accessors or set
> breakpoints to determine where.
>
> 3. What do you mean you created a prone position? When the player goes
> prone this is updated automatically.
>
> On Sat, 8 Jan 2005 12:55:32 -0800, Trauts <[EMAIL PROTECTED]> wrote:
> > 1) I've figured out that if I make m_angRender[PITCH] in
> > CBasePlayerAnimState = 90, then it'll rotate the player model. But how can I
> > make it so it'll rotate it from inside the CBasePlayer?
> >
> > 2) I can't seem to get the view to change. I'm guessing its in view.cpp, but
> > it could be in_camera.cpp. My changes don't seem to do anything. I know how
> > to change the matrix, supposing I knew where. There's a matrix in view.cpp,
> > but changing it doesn't do anything
> >
> > 3) Finally, I created a prone position. How can I modify the player's hitbox
> > so that collisions / damage will be proper again? Or is this automatic in
> > HL2?
> >
> > -Trauts
> >
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