Don't worry bout this, I found the way to get a ent from a edict CBaseEntity *pEnt = CBaseEntity::Instance( tr.pHit );
********************** Draco Coder for Perfect Dark http://perfectdark.game-mod.net _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders