Bots do not have to modify data, they only need to read it ;) I am still
doing it the 'proper' way for viewing/walking to vectors, or any kind of
processing data. The only thing i am limited to is with reading data.
This 'hack' gives me the ability to read the data i need to make my bot
function :)

===============================================
Stefan Hendriks
FunDynamic & RealBot
http://www.fundynamic.nl
http://realbot.bots-united.com
http://www.bots-united.com

===============================================

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Maarten van der
Zwaart
Verzonden: dinsdag 11 januari 2005 9:15
Aan: [email protected]
Onderwerp: Re: [hlcoders] This should not be possible, yet it works!?


On Mon, Jan 10, 2005 at 01:12:40PM +0100, S. Hendriks wrote:
> Rofl, i think its a bi-directional thing here ;) You either change
> your mod code and destroy plugins... Or plugins force you to code how
> the sdk is intended to be used... Ie, derive from classes and not just

> hack into them :P

These classes are internal to the game logic (the mod) and you (should)
have no business using them. It should even be possible to remove all
entity classes in a mod and start from scratch. :-)

Obviously this is not useful for plugin authors, but realise that things
you may want to view/modify in a plugin may not exist in some mods at
all.

Example: Perhaps someone makes an instagib mod and removes the health
and armor from a player. Players are either alive or dead. What should
happen if a plugin tries to modify the health of a player then?

Of course there are ways to handle any example like that, but it would
require the mod author to implement things he never uses.

Perhaps a few interfaces can be defined that a mod author can choose to
implement, if they apply to an entity.

Maarten

--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders





_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to