Us plugin authors should be able to do anything we want with _our_ entities, as well.
> Do you really want to recompile every server plugin for every single mod > where they will be used? Yes. > Valve already made some good interfaces to the engine. They should also > make a few "standard" interfaces for common entity functions. These > interfaces could then be implemented by the mod entities where > applicable. Then plugins have to be able to query these interfaces from > entities.This would allow mod authors to modify their entities all they want, > and implement the interfaces that apply to them. Or the entity class defintion could be open, and none of that would be necessary and would allow for complete and total entity modification / access. Both would be fine if you feel like implimenting some interface, but after all that work it still wouldn't be nearly as useful as simply uploading your header files. And do remember, when I say plugin I don't mean these little admin tools - I mean NeoTF type stuff. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

