Probably something very tricky, but here goes:

I know that sending of a clientcommand with engine->ClientCommand() does
not work. In HL1 there was a possibility to hook up:

Cmd_Args (void);
Cmd_Argv (int argc);
Cmd_Argc (void);

For the moment i only found that i could retrieve the info from the
engine interface , but i'd rather like to 'catch' it, and do my own
thing so i can override it for bots (hence 'fake client command').

Any comments on this? I am still digging, i thought i found something in
the base class somewhere with this , but i'd like to keep it as neat as
possible :)

===============================================
Stefan Hendriks
FunDynamic & RealBot
http://www.fundynamic.nl
http://realbot.bots-united.com
http://www.bots-united.com

===============================================


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