Probably something very tricky, but here goes: I know that sending of a clientcommand with engine->ClientCommand() does not work. In HL1 there was a possibility to hook up:
Cmd_Args (void); Cmd_Argv (int argc); Cmd_Argc (void); For the moment i only found that i could retrieve the info from the engine interface , but i'd rather like to 'catch' it, and do my own thing so i can override it for bots (hence 'fake client command'). Any comments on this? I am still digging, i thought i found something in the base class somewhere with this , but i'd like to keep it as neat as possible :) =============================================== Stefan Hendriks FunDynamic & RealBot http://www.fundynamic.nl http://realbot.bots-united.com http://www.bots-united.com =============================================== _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders