I discovered a problem with the Eyeangles on the clientside. It seems
that the pitch angle is getting forced to zero on the clientside. I
traced the problem to the C_SDKPlayer declaration shown below:
C_SDKPlayer::C_SDKPlayer() :
m_iv_angEyeAngles( "C_SDKPlayer::m_iv_angEyeAngles" )
{
m_PlayerAnimState = CreatePlayerAnimState( this, this, LEGANIM_9WAY,
true );
m_angEyeAngles.Init();
AddVar( &m_angEyeAngles, &m_iv_angEyeAngles, LATCH_SIMULATION_VAR );
}
In particular, it seems that the call to AddVar(...) is triggering
something that is resetting the pitch angles to 0. If you comment that
line out, the pitch angle functions as it should. My question is what
does AddVar() do? Can I leave it commented out?
A second question is with the linux dedicated server. I have been trying
to get Steam to connect and install a basic dedicated server on my linux
system. But all I ever get is:
>./steam -update
Checking *bootstrapper* version ...
Connection *Reset*
What's going on here (it's not the firewall)? ($#$&[EMAIL PROTECTED] Steam)
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