CBasePlayer::SetViewOffset( vector & ) I think .. but that just moves the virtual eye position of the player.
On Wed, 12 Jan 2005 00:41:49 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote: > Yea, I kind of figured I would need to do that. > I think this part is probably most confusing to me ... > > At any rate I have made a toggle for players to go prone. eg: lay on ground > > The question I guess is how or what should I be looking at to set the view / > position of player to lay on the ground ? > > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > ----- Original Message ----- > From: "Hasan Aljudy" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Wednesday, January 12, 2005 12:06 AM > Subject: Re: [hlcoders] Debug info ? > > > (x, y, z) as in view angles or spot on the wall/ground you are looking at? > > > > either way, you can easily get these values (eyeangles or traceline .. > > go figure) and DevMsg(" %i %i %i \n", x, y, z) or %f if they are > > floats. > > > > > > On Tue, 11 Jan 2005 23:54:56 -0500, r00t 3:16 <[EMAIL PROTECTED]> > > wrote: > >> When in developer mode is there a command to show you which way you are > >> looking ? > >> eg: x y z ? > >> > >> Which would show in the console or whatever? > >> > >> r00t 3:16 > >> CQC Gaming > >> www.cqc-gaming.com > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

