CBasePlayer::SetViewOffset( vector & )
I think .. but that just moves the virtual eye position of the player.

On Wed, 12 Jan 2005 00:41:49 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> Yea, I kind of figured I would need to do that.
> I think this part is probably most confusing to me ...
>
> At any rate I have made a toggle for players to go prone. eg: lay on ground
>
> The question I guess is how or what should I be looking at to set the view /
> position of player to lay on the ground ?
>
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
> ----- Original Message -----
> From: "Hasan Aljudy" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, January 12, 2005 12:06 AM
> Subject: Re: [hlcoders] Debug info ?
>
> > (x, y, z) as in view angles or spot on the wall/ground you are looking at?
> >
> > either way, you can easily get these values (eyeangles or traceline ..
> > go figure) and DevMsg(" %i %i %i \n", x, y, z) or %f if they are
> > floats.
> >
> >
> > On Tue, 11 Jan 2005 23:54:56 -0500, r00t 3:16 <[EMAIL PROTECTED]>
> > wrote:
> >> When in developer mode is there a command to show you which way you are
> >> looking ?
> >> eg: x y z ?
> >>
> >> Which would show in the console or whatever?
> >>
> >> r00t 3:16
> >> CQC Gaming
> >> www.cqc-gaming.com
> >>
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> >>
> >
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> >
>
>
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