I got that once when I tried to add classes to the vgui library .. got an error "SDKGameRuels not registered on the client" or something like that. I thought that's becuase I messed with the vgui (i.e. it's not in synch with the engine's vgui). but I'm not so sure ..
On Wed, 12 Jan 2005 09:45:40 -0800, Mike Dussault <[EMAIL PROTECTED]> wrote: > Can you run in the debugger and get a call stack? Also, are you building > both the client and the server DLL or just one of them? (Try building > both). > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Nick Roth > Sent: Wednesday, January 12, 2005 12:43 AM > To: [email protected] > Subject: [hlcoders] Singleplayer port to Multiplayer > > ok, so I made a few new classes (nothing that changes the existing cpp > files), and it compiles and runs fine using the "Create Single Player > Mod" package, but when I try placing the files in the Multiplayer mod > package, it compiles fine, but crashes out when I try to load a map. I > know others have had similar problems with this. Unfortunately, I > haven't seen any solutions to the problem. I've tried loading single > player maps, hl2mptest.bsp, and a CS map. All crash out. > > Any ideas or a thread I missed? > -- > Nick Roth > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

