I got that once when I tried to add classes to the vgui library .. got
an error "SDKGameRuels not registered on the client" or something like
that.
I thought that's becuase I messed with the vgui (i.e. it's not in
synch with the engine's vgui). but I'm not so sure ..


On Wed, 12 Jan 2005 09:45:40 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
> Can you run in the debugger and get a call stack? Also, are you building
> both the client and the server DLL or just one of them? (Try building
> both).
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Nick Roth
> Sent: Wednesday, January 12, 2005 12:43 AM
> To: [email protected]
> Subject: [hlcoders] Singleplayer port to Multiplayer
>
> ok, so I made a few new classes (nothing that changes the existing cpp
> files), and it compiles and runs fine using the "Create Single Player
> Mod" package, but when I try placing the files in the Multiplayer mod
> package, it compiles fine, but crashes out when I try to load a map. I
> know others have had similar problems with this. Unfortunately, I
> haven't seen any solutions to the problem. I've tried loading single
> player maps, hl2mptest.bsp, and a CS map. All crash out.
>
> Any ideas or a thread I missed?
> --
> Nick Roth
>
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