If possible i'd say use some sort of entity to define an area where gravity changed. Ie, like in CS you have a func_buyzone, you can have some sort of area like that as well.
=============================================== Stefan Hendriks FunDynamic & RealBot http://www.fundynamic.nl http://realbot.bots-united.com http://www.bots-united.com =============================================== -----Oorspronkelijk bericht----- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens HoundDawg Verzonden: woensdag 12 januari 2005 19:23 Aan: [email protected] Onderwerp: [hlcoders] Split Gravity on a Single Map? Has anyone tested, or know if it's even possible in HL2 to allow 2 different gravity settings within the same map? For example, you have 2 rooms with one room having very low gravity, while another room having normal gravity. It doesn't have to be triggered either, but that would offer a nice feature to mappers though. So far, the only possible idea I can think of, is to offer mappers some sort of gravity change texture, which would allow them to define the area where gravity is not normal. Maybe even an entity too? Or, possibly just a full entity block that isn't rendered? I didn't play around with gravity entities in HL1 since Natural Selection didn't allow those entities. - HoundDawg _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

