Both hl1 AND hl2 have trigger_gravity. (I think q1 had it took for that matter, and I know for damn sure q2 did. heh) Which does just that.
Use it. Heh -omega -----Original Message----- From: HoundDawg [mailto:[EMAIL PROTECTED] Sent: January 12, 2005 1:23 PM To: [email protected] Subject: [hlcoders] Split Gravity on a Single Map? Has anyone tested, or know if it's even possible in HL2 to allow 2 different gravity settings within the same map? For example, you have 2 rooms with one room having very low gravity, while another room having normal gravity. It doesn't have to be triggered either, but that would offer a nice feature to mappers though. So far, the only possible idea I can think of, is to offer mappers some sort of gravity change texture, which would allow them to define the area where gravity is not normal. Maybe even an entity too? Or, possibly just a full entity block that isn't rendered? I didn't play around with gravity entities in HL1 since Natural Selection didn't allow those entities. - HoundDawg _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.6.10 - Release Date: 10/01/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.6.10 - Release Date: 10/01/2005 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

