it's vector math, if you have a point, and you want a point away from it at a certain distance in a certain direction you can easily calculate the new point. The sdk has a funciton called VectorMA which takes four paramters I believe .. first is the initial point, second is direction, third is distance, 4th is a pointer to result.
On Sun, 16 Jan 2005 21:15:21 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote: > I want to implement this, and I some what have this working, however. > player->SetViewOffset(); Needs to be adjusted depending on the players > position in the world. > > For example. if I set the SetViewOffset to -20 x, If I am facing I believe > North on the map I lean the correct way. However if I turn to the east and > try to lean the player seems to lean back... > > How would I be able to set this depending on the players position? > Or is there a better way to do this? > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

