That control is defined internally to GameUI.dll, you don't have access to it (it is just a vgui::TextEntry with OnTextChanged() overriden to check/set cvar values).
- Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Flanagan Sent: Tuesday, January 18, 2005 3:26 PM To: [email protected] Subject: [hlcoders] Cvar entry in vgui game menus > I was looking at the included game menus and on the > Options->Multiplayer there is a field to enter a player name. I tested > changing the player name from the menu, and it works. That field is > defined in the resource file like so: > > "NameEntry" > { > "ControlName" "CCvarTextEntry" > "fieldName" "NameEntry" > "xpos" "84" > "ypos" "17" > "wide" "128" > "tall" "24" > "autoResize" "0" > "pinCorner" "0" > "visible" "1" > "enabled" "1" > "tabPosition" "0" > "textHidden" "0" > "editable" "1" > "maxchars" "63" > "NumericInputOnly" "0" > "unicode" "0" > } > > Where is this CCvarTextEntry from? It's not one of the options on the > vgui ingame menu builder, and if I manually edit my resource file to > make another text field with control name CCvarTextEntry then it > doesn't show up. I've tried searching the source code for > CvarTextEntry, and found no results. What do I need to do to be able > to use that control on my custom menus and where to I define what > cvar is linked to it? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

