Line 334 in c_sdk_player.cpp should be: CODE m_PlayerAnimState->Update( EyeAngles()[YAW], EyeAngles()[PITCH] );
Or at least that's what I did and it works. There may be a better way to fix it. http://forums.thewavelength.net/index.php?showtopic=11219&hl=pitch On Tue, 18 Jan 2005 15:14:24 -0800, Adrian Finol <[EMAIL PROTECTED]> wrote: > Random number? Where is that number coming from? We need more info to > help you fix this problem. > > What happens if you do this: > > int pitch = GetOuter()->LookupPoseParameter( "aim_pitch" ); > > if ( pitch < 0 ) > return; > > SetOuterPoseParameter( pitch, -90 ); > > Does your player model pitch change at all? > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jose Luis > Gonzalez > Sent: Tuesday, January 18, 2005 3:05 PM > To: [email protected] > Subject: [hlcoders] RE: HL2DM SDK in January or February? Matt, i > discovered something > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] One note, Matt. > > First: > > I fixed the physics bugs with the code in <http://www.sourcewiki.org/> > www.sourcewiki.org > > Well, when I walk in a room and touch a physics object (a chair or a > table), > > the pitch parameter turns, but only one time. > > I used cl_showanimstate to see it. > > The aim_pitch turns from 0.0 to random number and the HL2DM model > > change the pose animation > > Why this change?? > > Sorry for my English. > > >I change the pose parameter in this function in > >base_playeranimstate.cpp, > > >Using HL2DM animations. > > >void CBasePlayerAnimState::ComputePoseParam_BodyPitch() > > >{ > > > // Get pitch from v_angle > > > float flPitch = m_flEyePitch; > > > if ( flPitch > 180.0f ) > > > { > > > flPitch -= 360.0f; > > > } > > > flPitch = clamp( flPitch, -90, 90 ); > > > > > > // See if we have a blender for pitch > > > int pitch = GetOuter()->LookupPoseParameter( "aim_pitch" ); > > > if ( pitch < 0 ) > > > return; > > > SetOuterPoseParameter( pitch, flPitch ); > > > g_flLastBodyPitch = flPitch; > > >} > > > > > >I changed LookupPoseParameter("body_pitch") > > >with LookupPoseParameter( "aim_pitch"). But don't work. > > > > > >Can this be a pitch bug in SDK?? > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

