* Teamup with other guy. (<-- blame he your bugs. You can have fun with bugs + asserts + friends )
How I love my coding freind :) On Thu, 20 Jan 2005 15:47:26 +0100, tei <[EMAIL PROTECTED]> wrote: > off-topic > > N suggestions: > > * Avoid daylight, code at night > * Buy a C++ book. (<-- this its very valuable tip, but I think will be > ignored because you will think its something rude ) > * Teamup with other guy. (<-- blame he your bugs. You can have fun with > bugs + asserts + friends ) > * Start a software pet project (<-- swich to the pet wen stuck. ) > * Use tabs, not spaces. > > > Frank Weima wrote: > > *sigh* > > > > People, I'm a newbie to C++. > > I am just teaching it for some months now. > > Like the other guy was saying: > > > > ==================================== > > "static_cast<CBasePlayer*> the CBaseEntity, then do > > Event_Killed(CTakeDamageInfo( blah )); to kill him, then Event_Dying()" > > > > ==and== > > "just use SetHealth and GetHealth - but make sure to check if it > > goes to 0 or below, as you'll have to kill him yourself if it happens." > > ==================================== > > Yes, maybe for the real coders this is easy. > > I tried to figure it out myself now for weeks, but still cannot do it. > > Is there someone who can realy help me with a piece of code or something? > > > > My code is like this now: > > ==================================== > > Q_snprintf( gBuffer, 128, "Setting your health"); // Message > > engine->ClientPrintf(pEntity, gBuffer ); > > > > // It has to come here, the health that goes up > > > > CreateAMessage(pEntity,"msg",gBuffer,engine->IndexOfEdict(pEntity)); > > engine->ClientCommand(pEntity,gBuffer); // Message again > > ==================================== > > > > So please, anobody? > > > > Thanks. > > Frank Weima. > > > > > > > > ----- Original Message ----- > > From: "Lance Vorgin" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Thursday, January 20, 2005 12:21 AM > > Subject: Re: [hlcoders] Player command - Health control? Damage? > > > > > > > >>You need to include a ton of server project headers. Just #define > >>GAME_DLL 1 at the top and take all the #includes from util.cpp :/ > >> > >>Update killed the Event_ stuff for the time being (how mean of them). > >>CBaseEntity::Teleport still works. > >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

