Just A quick question, I assume because we use bot_add that the sample
bots are built off the turtle rock CS:S bots?

So will we see more examples and code in later releases?

On Thu, 20 Jan 2005 10:16:57 -0000, Mike Blowers
<[EMAIL PROTECTED]> wrote:
> Great suggestions..... I'd love for that to be implemented too.
>
> Mike.
>
> ----- Original Message -----
> From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, January 20, 2005 9:17 AM
> Subject: RE: [hlcoders] SDK update
>
> > This would be a good idea, for those that also only
> > work with the code
> >
> >
> > --- "Tony \"omega\" Sergi"
> > <[EMAIL PROTECTED]> wrote:
> >
> >> Couldn't you guys add an option to "Extract Source
> >> Code" which would just
> >> put an untouched version of the sdk, read only
> >> inside the sourcesdk folder,
> >> so we can diff whenever without actually running
> >> create a mod and creating
> >> new configurations? It would make things easy. And
> >> thenm let the refresh sdk
> >> content update that one if it exists, but only if.
> >> (so non-programmers don't
> >> need to have the source out of the GCF)
> >>
> >> What I ended up doing this time was using GCFScape
> >> and just unpacked the
> >> source dir to a folder off of c: so I could diff.
> >>
> >> Would be cool to have an option right there in the
> >> sdk for it.
> >>
> >>
> >> -----Original Message-----
> >> From: Alfred Reynolds
> >> [mailto:[EMAIL PROTECTED]
> >> Sent: January 19, 2005 9:46 PM
> >> To: [email protected]
> >> Subject: RE: [hlcoders] SDK update
> >>
> >> Refresh SDK content just updates the various tools
> >> and example content
> >> in the SDK. You need to "Create A Mod" to extract
> >> the new code.
> >>
> >> - Alfred
> >>
> >> ----Original Message----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On
> >> Behalf Of Jeffrey
> >> "botman" Broome Sent: Wednesday, January 19, 2005
> >> 6:28 PM To:
> >> [email protected] Subject: Re:
> >> [hlcoders] SDK update
> >>
> >> > Ben Davison wrote:
> >> > > I've run a diff on the old code and the new
> >> code, and for some
> >> > > reason it's coming up with no changes to the
> >> code.
> >> >
> >> > Did it say "Copying Files.  Please wait..." for
> >> about 2 or 3 minutes
> >> > right after you clicked on "Play Games->Source
> >> SDK"?
> >> >
> >> > I also did a "Refresh SDK Content", just for fun.
> >> >
> >> > I got differences all over the place (first 2
> >> files in
> >> > cl_dll\game_control, NavProgress.cpp and
> >> NavProgress.h are new).
> >> >
> >> > There's LOTS of changes in sdk\nav_*.*
> >> >
> >> > Are you doing a Single Player MOD or Multiplayer
> >> MOD?
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view
> >> the list archives,
> >> please visit:
> >>
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >> --
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> >> Date: 17/01/2005
> >>
> >>
> >> --
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> >> Date: 17/01/2005
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view
> >> the list archives, please visit:
> >>
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > =====
> > http://ammahls.com
> >
> >
> >
> >
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> > _______________________________________________
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> >
> >
>
> _______________________________________________
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> visit:
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>
>


--
- Ben Davison
- http://www.shadow-phoenix.com

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