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thanks for the info.. but how and where in the script can I do this?  I've
looked at HL's scripts and can't find any examples.  Do I just set me
sk_plr_dmg_pistol to a value?

Basicly when I shoot the 357 it hits objects with so much force.  How do I
create that force with my own weapon?  Is that done in the fire code or the
damage like I originaly thought?

Thanks,
David

-------Original Message-------

From: [email protected]
Date: 01/22/05 23:03:21
To: [email protected]
Subject: Re: [hlcoders] sk_plr_dmg_pistol

You can set the damage for a bullet in that weapon's script file.


On Sat, 22 Jan 2005 22:55:46 -0500, David Nelson <[EMAIL PROTECTED]>
wrote:
> I setup my own ammo in hl2_gamerules and setup the CVar sk_plr_dmg_pistol.
> But where is the cvar assigned a value of how much damage to do?  Is this
> done with the DMG_BULLET?  Or can you set a value to it?
>
> Thanks,
> David
>
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