-- [ Picked text/plain from multipart/alternative ] thanks for the info.. but how and where in the script can I do this? I've looked at HL's scripts and can't find any examples. Do I just set me sk_plr_dmg_pistol to a value?
Basicly when I shoot the 357 it hits objects with so much force. How do I create that force with my own weapon? Is that done in the fire code or the damage like I originaly thought? Thanks, David -------Original Message------- From: [email protected] Date: 01/22/05 23:03:21 To: [email protected] Subject: Re: [hlcoders] sk_plr_dmg_pistol You can set the damage for a bullet in that weapon's script file. On Sat, 22 Jan 2005 22:55:46 -0500, David Nelson <[EMAIL PROTECTED]> wrote: > I setup my own ammo in hl2_gamerules and setup the CVar sk_plr_dmg_pistol. > But where is the cvar assigned a value of how much damage to do? Is this > done with the DMG_BULLET? Or can you set a value to it? > > Thanks, > David > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

