This is on topic (kinda).  Whether Valve allows mods to start
distributing via Steam affects all mod programmers/mappers/modellers.
It could possibly mean that some of us could make a living doing what
we already do for fun.

David, you are right too (kinda).  One day Valve may allow us to do
this, but it hasn't really been discussed before, that I know of.
When they talk of distributing mods via Steam, it is for those mods
being developed and released for free.  Its a nice theory, but in real
life this guy doesn't know much about modding.  He doesn't mention a
single skill he has to contribute, just his "idea" (which he doesn't
even bother to discuss, is it even SP or MP??)  By promising money to
the members, he hopes to recruit a team.  What if Valve never grants
them a license??  It's a bit of a pipe dream for now, but I would love
to get money for a mod that I may program; but if I don't, then I'll
still be happy with a released product.


On Tue, 25 Jan 2005 21:28:55 +0100, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> David Nelson wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I think he probably needs to read Half-Life 2's history in the Raising the
> > Bar book, Gamespot's articles, and the various other articles about how
> > Half-Life came to be.  (Originally it got its ideas from the book Mist (by
> > Stephen King I think))  But other than that I think he's come up with that
> > idea from what he heard earlier.
> >
> > Steam was originally invented to maximize profits without the publisher.
> > They also stated that they would be willing to license steam out to other
> > companies.  And they also stated (early on) that steam would be a great way
> > to distribute mods to other users.  Now I have a feeling that if some GREAT
> > mods come out Valve might allow them to distribute through Steam.  And I
> > think if another mod that takes off like Counter-Strike comes out they would
> > be glad to help the authors sell it while they take a cut (or they could
> > just buy the game)
> >
> > I think the guy is nuts for saying there will be money in the long run.. he
> > s got the wrong idea in modding.  Unless you want to build an expansion, you
> > should just build a mod because you love games and not for money!  And if
> > money finds your way.. well then great that's even better!  But the beauty
> > of the mod community is that anyone can make an idea a reality without
> > having to deal with budgets, time lines, and limits on the authors
> > creativity.  To be making a mod for money just seems like a bad idea.  These
> > are just my thoughts.. and I guess the only way to know for sure is to wait
> > and see..
> >
> > thanks,
> > David
> > --
> >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
>
>
> Please keep it on-topic guys..
>
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>


--
=============================
<SB> Childe Roland
"I will show you fear in a handful of jellybeans."

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