If you could place the spawn inside the open rear ramp of the APC you
should be able to avoid this?


On Thu, 27 Jan 2005 03:30:02 -0800, Andrew Foss <[EMAIL PROTECTED]> wrote:
> The issue I see here is that if it were attached to the sides of an
> APC, a malicious player could park the APC up against a wall and have
> players spawn into the void or into a solid wall, or into places in
> the map that they shouldn't be in (spawn on the other side of a wall
> where an objective is? into protected spawn areas?)
>
>
> On Thu, 27 Jan 2005 09:51:23 +0000, British_Bomber <[EMAIL PROTECTED]> wrote:
> > Couldnt you acctually make an entity in and of itself that is a spawn
> > point, but instead of attaching it to another entity,  you used
> > something similar to parent but it's based on loacational objects.
> > Rofl sorry perhaps an example would be a little clearer,
> >
> > If you have a game play that is based on capturing specific locations,
> >  you start out at a base and with each new flag you capture, the spawn
> > points all move to that flag, or a few of them do.
> >
> > Yes it could be done in a different way, but I think that should bring
> > the topic back into the realm of coding :D
> >
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