If you could place the spawn inside the open rear ramp of the APC you should be able to avoid this?
On Thu, 27 Jan 2005 03:30:02 -0800, Andrew Foss <[EMAIL PROTECTED]> wrote: > The issue I see here is that if it were attached to the sides of an > APC, a malicious player could park the APC up against a wall and have > players spawn into the void or into a solid wall, or into places in > the map that they shouldn't be in (spawn on the other side of a wall > where an objective is? into protected spawn areas?) > > > On Thu, 27 Jan 2005 09:51:23 +0000, British_Bomber <[EMAIL PROTECTED]> wrote: > > Couldnt you acctually make an entity in and of itself that is a spawn > > point, but instead of attaching it to another entity, you used > > something similar to parent but it's based on loacational objects. > > Rofl sorry perhaps an example would be a little clearer, > > > > If you have a game play that is based on capturing specific locations, > > you start out at a base and with each new flag you capture, the spawn > > points all move to that flag, or a few of them do. > > > > Yes it could be done in a different way, but I think that should bring > > the topic back into the realm of coding :D > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

