I've been trying to create a CPhysicsProp dynamically, and it works fine,
including the touch function except there is no real player collision. I
can't stand on them, and no raycasts hit them (weapons, +use)

They collide fine with eachother, and other vphysics objects(mapped in
prop_physics)
also mapping a prop_physics works fine even while using the same model, so
its not a model collision issue.

Is there something I'm forgetting? I'm doing a CreateNoSpawn, setting a
model, and then calling the spawn();

Thanks in advance.

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