I've been trying to create a CPhysicsProp dynamically, and it works fine, including the touch function except there is no real player collision. I can't stand on them, and no raycasts hit them (weapons, +use)
They collide fine with eachother, and other vphysics objects(mapped in prop_physics) also mapping a prop_physics works fine even while using the same model, so its not a model collision issue.
Is there something I'm forgetting? I'm doing a CreateNoSpawn, setting a model, and then calling the spawn();
Thanks in advance.
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