It sounds like your prop is set to a collision group that doesn't collide with the player or you've got the player set as the prop's owner.
Jay > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Maurino Berry > Sent: Friday, January 28, 2005 8:10 PM > To: [email protected] > Subject: [hlcoders] Dynamically spawning a CPhysicsProp > > I've been trying to create a CPhysicsProp dynamically, and it > works fine, including the touch function except there is no > real player collision. I can't stand on them, and no raycasts > hit them (weapons, +use) > > They collide fine with eachother, and other vphysics objects(mapped in > prop_physics) > also mapping a prop_physics works fine even while using the > same model, so its not a model collision issue. > > Is there something I'm forgetting? I'm doing a CreateNoSpawn, > setting a model, and then calling the spawn(); > > Thanks in advance. > > _________________________________________________________________ > Take advantage of powerful junk e-mail filters built on > patented Microsoft(r) SmartScreen Technology. > http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994& > DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines > Start enjoying all the benefits of MSN(r) Premium right now > and get the first two months FREE*. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

