It sounds like your prop is set to a collision group that doesn't
collide with the player or you've got the player set as the prop's
owner.

Jay


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Maurino Berry
> Sent: Friday, January 28, 2005 8:10 PM
> To: [email protected]
> Subject: [hlcoders] Dynamically spawning a CPhysicsProp
>
> I've been trying to create a CPhysicsProp dynamically, and it
> works fine, including the touch function except there is no
> real player collision. I can't stand on them, and no raycasts
> hit them (weapons, +use)
>
> They collide fine with eachother, and other vphysics objects(mapped in
> prop_physics)
> also mapping a prop_physics works fine even while using the
> same model, so its not a model collision issue.
>
> Is there something I'm forgetting? I'm doing a CreateNoSpawn,
> setting a model, and then calling the spawn();
>
> Thanks in advance.
>
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