"Chuck Farly" wrote:
Thanks,
I already have started to code it this way. I thought there is a way
to access valve methods doing this for me to make it easier but it
looks like this is the only way. I hope this will not take too much
performance.
Not at all, game events were designed just for that purpose :-) Catch the
one you want, request the key you want, and read the value. Whether you hook
them or not, they will be fired by the game DLL anyway. I can't see how
Valve could have made it easier? :-)
--
Pierre-Marie Baty
http://forums.bots-united.com
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