"Chuck Farly" wrote:

Thanks,

I already have started to code it this way. I thought there is a way
to access valve methods doing this for me to make it easier but it
looks like this is the only way. I hope this will not take too much
performance.

Not at all, game events were designed just for that purpose :-) Catch the one you want, request the key you want, and read the value. Whether you hook them or not, they will be fired by the game DLL anyway. I can't see how Valve could have made it easier? :-)


-- Pierre-Marie Baty http://forums.bots-united.com




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