Sure, if you're paranoid it's nice to hide things in the DLL... But I'd say that at release-time, packing them into a GCF is good enough. A large proportion of your user base either doesn't know how to change those script files, or quite frankly doesn't care... We're not all cheaters ;)
James Freedman [EMAIL PROTECTED] http://www.seascape.uk.net -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Draco Sent: 31 January 2005 12:03 To: [email protected] Subject: Re: [hlcoders] Possible to not use weapon script files? But wouldn't it be safer to not let the users play with this stuff, hide it in the code?(I haven't modded HL2 yet, so I don't know exactly how the txt files work) ********************** Draco Coder for Perfect Dark http://perfectdark.game-mod.net _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

