Yes in vbsp/textures.cpp:
// Handle ladders.
if ( ( propVal = GetMaterialVar( matID, "%compileLadder"
) ) && StringIsTrue( propVal ) )
{
textureref[i].contents |= CONTENTS_LADDER;
}
That's where the custom compile flags are handled.
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Josh Ferguson
> Sent: Tuesday, February 01, 2005 12:41 PM
> To: [email protected]
> Subject: Re: [hlcoders] Making Usable Ladders
>
> Correct, I knew about that...but how does the texture set the
> CONTENT_LADDER flag on that brush? Does it happen when the
> material is compiled with the $compileladder flag?
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