In sdk_gamerules
#define BULLET_IMPULSE(grains, ftpersec) ((ftpersec)*12*BULLET_MASS_GRAINS_TO_KG(grains)*BULLET_IMPULSE_EXAGGERATION)
BULLET_IMPULSE does not seem to be used in the ammodef, so I changed it to
def.AddAmmoType( AMMO_BULLETS, DMG_BULLET, TRACER_LINE, 0, 0, 2400/*max carry*/, BULLET_IMPULSE(200, 1225), 0); What affects does this have on the bullet if any? in the MP SDK ?
r00t 3:16 CQC Gaming www.cqc-gaming.com
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

