In sdk_gamerules

#define BULLET_IMPULSE(grains, ftpersec)
((ftpersec)*12*BULLET_MASS_GRAINS_TO_KG(grains)*BULLET_IMPULSE_EXAGGERATION)

BULLET_IMPULSE does not seem to be used in the ammodef, so I changed it to

def.AddAmmoType( AMMO_BULLETS, DMG_BULLET, TRACER_LINE, 0, 0, 2400/*max
carry*/, BULLET_IMPULSE(200, 1225), 0);
What affects does this have on the bullet if any? in the MP SDK ?




r00t 3:16 CQC Gaming www.cqc-gaming.com


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