I am not not sure what hl you are running or trying to mod.
However I have added peeking / prone movements to source sdk.

gamemovement.cpp probably will give you ideas what to look for.

Let me know if this is what you were looking for.

You basically want the CGameMovement::Duck() function in gamemovement.cpp



r00t 3:16
CQC Gaming
www.cqc-gaming.com


----- Original Message ----- From: "Draco" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, February 05, 2005 7:54 AM Subject: [hlcoders] Ducking movement speed


I am trying to do some code for the kreedz climbing mod(because no
else seems to want to) and said mod has a problem

Me and another guy called Quak managed to change the players speed
while moving, and jump size in an attempt to get CS 1.6 style
movement, but theres a problem with ducking. Whenever the player ducks
and moves the player moves at the default speed during the ducking
stage. This mod requires the player to jump from little block to
little block, so going into duck and moving faster than normal is sure
to screw everyone up.

I looked at PlayerMove and found that FullTossMove might be the move
rules the player obeys while ducking(im assuming its like in hl 1
where the player just goes smaller and falls when you duck) But I am
currently unable to compile and test it out(MUST...GET...MSVC 7.1!!!).
So my question is, am I on the right track? if not can someone show
what move type  or something like that needs changeing to make ducking
movement same speed as FullWalkMove


********************** Draco Coder for Perfect Dark http://perfectdark.game-mod.net

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