the is a method in the CGameMovement called DuckSpeedCrop or something like that.
On Sat, 5 Feb 2005 10:16:47 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote: > I am not not sure what hl you are running or trying to mod. > However I have added peeking / prone movements to source sdk. > > gamemovement.cpp probably will give you ideas what to look for. > > Let me know if this is what you were looking for. > > You basically want the CGameMovement::Duck() function in gamemovement.cpp > > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > > > ----- Original Message ----- > From: "Draco" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Saturday, February 05, 2005 7:54 AM > Subject: [hlcoders] Ducking movement speed > > >I am trying to do some code for the kreedz climbing mod(because no > > else seems to want to) and said mod has a problem > > > > Me and another guy called Quak managed to change the players speed > > while moving, and jump size in an attempt to get CS 1.6 style > > movement, but theres a problem with ducking. Whenever the player ducks > > and moves the player moves at the default speed during the ducking > > stage. This mod requires the player to jump from little block to > > little block, so going into duck and moving faster than normal is sure > > to screw everyone up. > > > > I looked at PlayerMove and found that FullTossMove might be the move > > rules the player obeys while ducking(im assuming its like in hl 1 > > where the player just goes smaller and falls when you duck) But I am > > currently unable to compile and test it out(MUST...GET...MSVC 7.1!!!). > > So my question is, am I on the right track? if not can someone show > > what move type or something like that needs changeing to make ducking > > movement same speed as FullWalkMove > > > > > > ********************** > > Draco > > Coder for Perfect Dark > > http://perfectdark.game-mod.net > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

