the is a method in the CGameMovement called DuckSpeedCrop or something
like that.


On Sat, 5 Feb 2005 10:16:47 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> I am not not sure what hl you are running or trying to mod.
> However I have added peeking / prone movements to source sdk.
>
> gamemovement.cpp probably will give you ideas what to look for.
>
> Let me know if this is what you were looking for.
>
> You basically want the CGameMovement::Duck() function in gamemovement.cpp
>
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
>
>
> ----- Original Message -----
> From: "Draco" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, February 05, 2005 7:54 AM
> Subject: [hlcoders] Ducking movement speed
>
> >I am trying to do some code for the kreedz climbing mod(because no
> > else seems to want to) and said mod has a problem
> >
> > Me and another guy called Quak managed to change the players speed
> > while moving, and jump size in an attempt to get CS 1.6 style
> > movement, but theres a problem with ducking. Whenever the player ducks
> > and moves the player moves at the default speed during the ducking
> > stage. This mod requires the player to jump from little block to
> > little block, so going into duck and moving faster than normal is sure
> > to screw everyone up.
> >
> > I looked at PlayerMove and found that FullTossMove might be the move
> > rules the player obeys while ducking(im assuming its like in hl 1
> > where the player just goes smaller and falls when you duck) But I am
> > currently unable to compile and test it out(MUST...GET...MSVC 7.1!!!).
> > So my question is, am I on the right track? if not can someone show
> > what move type  or something like that needs changeing to make ducking
> > movement same speed as FullWalkMove
> >
> >
> > **********************
> > Draco
> > Coder for Perfect Dark
> > http://perfectdark.game-mod.net
> >
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> >
> >
> >
>
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