tei wrote:
Yeah after I sent this mail I realised that the traces are occuring and it does look like a decal limit, the reason I didnt feel the "frag damage" is because you cannot shoot yourself, How do i increase the deacal limit? also the decal limit is reached on the frag explosion, as I can then detonate another grenade and another 30 odd decals appear giving a total of 60+ bullet hole decals, so its not a issue with the total number rendered ingame but the drawing limit on detonation.
I guess where a linked list with a 'constant' maximun no of nodes. So new nodes fagocite older ones.
http://www.teaser.fr/~yaccard/ourobouros_ani.gif
this 'constant' valuse can be change from console, and maybe from code.
Looks like correct rendering of decals can be lots of fun with blend modes. So be warned.
Sorry my disinformation, I am a newbie.
Actually slowing the game down to 1 fps I can now see the traces properly and it does not trace all the points i passed to the FX_FireBullet method, only about 30 traces appear, so my original question still stands. Is there a limit for that method or for the engine on the number of traces I can do in a tick?
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