tei wrote:


Yeah after I sent this mail I realised that the traces are occuring and
it does look like a decal limit, the reason I didnt feel the "frag
damage" is because you cannot shoot yourself,  How do i increase the
deacal limit? also the decal limit is reached on the frag explosion, as
I can then detonate another grenade and another 30 odd decals appear
giving a total of 60+ bullet hole decals, so its not a issue with the
total number rendered ingame but the drawing limit on detonation.


I guess where a linked list with a 'constant' maximun no of nodes. So new
nodes fagocite older ones.

http://www.teaser.fr/~yaccard/ourobouros_ani.gif


this 'constant' valuse can be change from console, and maybe from code.

Looks like correct rendering of decals can be lots of fun with blend
modes. So be warned.

Sorry my disinformation, I am a newbie.

Actually slowing the game down to 1 fps I can now see the traces properly and it does not trace all the points i passed to the FX_FireBullet method, only about 30 traces appear, so my original question still stands. Is there a limit for that method or for the engine on the number of traces I can do in a tick?

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Reply via email to