Botman, I wasn't sure how to word that. But you are right.
That is what I really meant. How to tell where a traceline actually hit the
player.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, February 06, 2005 1:40 PM
Subject: Re: [hlcoders] determing where bullet hit?
Freecode wrote:
Little offtopic here but can u find out before the bullet is hit?
(without any TraceLine() hacks)??
Impossible. Traceline is required to determine whether anything
collides with that line. Once you've determined that you've "hit" a
player, you can check which hitbox the line hit. You can then vary the
amount of damage done (or do no damage at all) based on what hitbox was
hit by the traceline.
Since there aren't any "real" bullets in the game, you don't actually
hit a player with a bullet. You hit a player with a traceline, then
deal out damage based on what the line hit. Bullets don't exist.
--
Jeffrey "botman" Broome
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