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Hi everybody. I'm having problems with the strider legs and i found what's
the problem.



In the client side of the strider entity, I get the "vehicle_driver_eyes"
attachment for use it in my Strider Mod.

But the problem is that when I call to the GetAttachment function , this
function calls too SetupBone in client side.

When the strider's ClientThink calls to the bonecache to update the bones of
the legs of the strider, calls badly to this function

Because GetAttachment has call 3 times before the SetupBones function. The
result is a bad leg bone positions every

4 frames



How I can call the bonecache in clientthink function and use the
GetAttachment in the client side too

(Without call setupbones).



Thanks to all

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