HUH? After playing many modded CS, TFC, and NS servers I have yet to see
a single player blame the mod. If anything they blame the server.

At any rate you can not really block it from happening as long as there
is a client server relationship and health is broadcast to the server. A
server plugin can modify the attributes and send it back. The flip side
is if you keep health on the client side only, you open yourself to
hacks like GOD mode. It would also limit information to third party stat
programs like pshychostats that many players enjoy.

But then again in the end it all just opinion.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Guy
Sent: Wednesday, February 09, 2005 4:40 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] "Safe way" of setting weapon damages?

Because the player's will blame the mod not the server.
If it was documented by the mod makers as a feature that would be
different.




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