Holster calls StopGuiding() which turns off the Dot, UTIL_Removes it, and
sets it to null already, so after the StopGuiding call I created a duplicate
set of removing functions, and I haven't been able to emulate the permanent
dot problem. Thank you.



----- Original Message -----

From: "British_Bomber" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, February 20, 2005 4:33 PM
Subject: Re: [hlcoders] Permanent Ground Effects (HL2DM)


> I've had the RPG issue, not the stun batton one though, but it seems
> to be random, and most of the time it doesnt occur so I havent been to
> worried about it, but I would imagine like draco said, the easiest way
> to take care of it is just double check it is gone in the holster
> function.
>
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