Holster calls StopGuiding() which turns off the Dot, UTIL_Removes it, and sets it to null already, so after the StopGuiding call I created a duplicate set of removing functions, and I haven't been able to emulate the permanent dot problem. Thank you.
----- Original Message ----- From: "British_Bomber" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, February 20, 2005 4:33 PM Subject: Re: [hlcoders] Permanent Ground Effects (HL2DM) > I've had the RPG issue, not the stun batton one though, but it seems > to be random, and most of the time it doesnt occur so I havent been to > worried about it, but I would imagine like draco said, the easiest way > to take care of it is just double check it is gone in the holster > function. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

