I think its okay. Everything works perfect while your the server.
i would be looking to see if you have implemnted your calls in the weapon function correct in the mp game rules, or what ever it is you use.
--- Knifa <[EMAIL PROTECTED]> wrote:
Hi all.
I'm working on a mod called SourceForts where you build forts and fight each other in teams. Everytime a player tries to do something, the game crashes (client, not server) If you're hosting it, everything works fine.
The only things I've done are Added a weapon to freeze physics objects (weapon_freezer, shared between the client and server) Added a logical entity to control game state, which has been added to the globals (server-side, is there a client one?) Edited the client spawn code for items, so that they get diffrent weapon depending on the state (server-side) Changed the team names Changed the game description
Does anyone get any problems like this?
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
===== http://ammahls.com
__________________________________ Do you Yahoo!? All your favorites on one personal page – Try My Yahoo! http://my.yahoo.com
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
-- Knifa Domino Mod http://knd.org.uk/dominomod/
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

