Shaders are well beyond my level of knowledge unfortunatly :(

But it's amazing what you can do when you acctually look at the
available public functions

SetRenderColorA(
SetRenderMode(

and a little help from garry on the materials has put me on my merry
way to getting it up and running.

I think my original goal was just to alter the Alpha channel and
rendermode, but after inadvertently convincing myself it was the
player material, I think changing that during gameplay could be a
bonus, but I am happy enough now to atleast get a basic transparency
on the player.

Why are these things so simple after have gone about doing something
the bass ackwards lol

thanks for the help guys.

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