Has anyone successfully ported the basic bot code in the barebones MP mod to the new deathmatch code? After copying a few files from basic-MP to the DM folders (most of the stuff is already there but needs to be added to the project) I can get it to compile but I get 22 link errors (unresolved externals). The link errors are listed below.
Many thanks..... hl error LNK2019: unresolved external symbol "char const * __cdecl FindEngineArg(char const *)" (?FindEngineArg@@[EMAIL PROTECTED]) referenced in function "void __cdecl BotAdd_f(void)" (?BotAdd_f@@YAXXZ) hl error LNK2019: unresolved external symbol "int __cdecl FindEngineArgInt(char const *,int)" (?FindEngineArgInt@@[EMAIL PROTECTED]) referenced in function "void __cdecl BotAdd_f(void)" (?BotAdd_f@@YAXXZ) hl error LNK2001: unresolved external symbol "public: virtual bool __thiscall CSDKPlayer::SDKAnim_CanMove(void)" ([EMAIL PROTECTED]@@UAE_NXZ) hl error LNK2001: unresolved external symbol "public: virtual class CWeaponSDKBase * __thiscall CSDKPlayer::SDKAnim_GetActiveWeapon(void)" ([EMAIL PROTECTED]@@UAEPAVCWeaponSDKBase@@XZ) hl error LNK2001: unresolved external symbol "public: virtual void __thiscall CSDKPlayer::LeaveVehicle(class Vector const &,class QAngle const &)" ([EMAIL PROTECTED]@@UAEXABVVector@@ABVQAngle@@@Z) hl error LNK2001: unresolved external symbol "public: virtual void __thiscall CSDKPlayer::CheatImpulseCommands(int)" ([EMAIL PROTECTED]@@[EMAIL PROTECTED]) hl error LNK2001: unresolved external symbol "public: virtual void __thiscall CSDKPlayer::FlashlightTurnOff(void)" ([EMAIL PROTECTED]@@UAEXXZ) hl error LNK2001: unresolved external symbol "public: virtual void __thiscall CSDKPlayer::FlashlightTurnOn(void)" ([EMAIL PROTECTED]@@UAEXXZ) hl error LNK2001: unresolved external symbol "public: virtual int __thiscall CSDKPlayer::FlashlightIsOn(void)" ([EMAIL PROTECTED]@@UAEHXZ) hl error LNK2001: unresolved external symbol "public: virtual void __thiscall CSDKPlayer::PostThink(void)" ([EMAIL PROTECTED]@@UAEXXZ) hl error LNK2001: unresolved external symbol "public: virtual void __thiscall CSDKPlayer::PreThink(void)" ([EMAIL PROTECTED]@@UAEXXZ) hl error LNK2001: unresolved external symbol "public: virtual void __thiscall CSDKPlayer::InitialSpawn(void)" ([EMAIL PROTECTED]@@UAEXXZ) hl error LNK2001: unresolved external symbol "public: virtual void __thiscall CSDKPlayer::CreateViewModel(int)" ([EMAIL PROTECTED]@@[EMAIL PROTECTED]) hl error LNK2001: unresolved external symbol "public: virtual void __thiscall CSDKPlayer::Event_Killed(class CTakeDamageInfo const &)" ([EMAIL PROTECTED]@@UAEXABVCTakeDamageInfo@@@Z) hl error LNK2001: unresolved external symbol "public: virtual void __thiscall CSDKPlayer::Precache(void)" ([EMAIL PROTECTED]@@UAEXXZ) hl error LNK2001: unresolved external symbol "public: virtual void __thiscall CSDKPlayer::Spawn(void)" ([EMAIL PROTECTED]@@UAEXXZ) hl error LNK2001: unresolved external symbol "public: virtual int __thiscall CSDKPlayer::YouForgotToImplementOrDeclareServerClass(void)" ([EMAIL PROTECTED]@@UAEHXZ) hl error LNK2001: unresolved external symbol "public: virtual char const * __thiscall CSDKPlayer::GetClassName(void)" ([EMAIL PROTECTED]@@UAEPBDXZ) hl error LNK2001: unresolved external symbol "public: virtual class ServerClass * __thiscall CSDKPlayer::GetServerClass(void)" ([EMAIL PROTECTED]@@UAEPAVServerClass@@XZ) hl error LNK2001: unresolved external symbol "public: virtual struct datamap_t * __thiscall CSDKPlayer::GetPredDescMap(void)" ([EMAIL PROTECTED]@@UAEPAUdatamap_t@@XZ) hl error LNK2019: unresolved external symbol "public: __thiscall CSDKPlayer::CSDKPlayer(void)" (??0CSDKPlayer@@[EMAIL PROTECTED]) referenced in function "public: __thiscall CSDKBot::CSDKBot(void)" (??0CSDKBot@@[EMAIL PROTECTED]) hl error LNK2019: unresolved external symbol "public: virtual __thiscall CSDKPlayer::~CSDKPlayer(void)" (??1CSDKPlayer@@[EMAIL PROTECTED]) referenced in function "public: virtual __thiscall CSDKBot::~CSDKBot(void)" (??1CSDKBot@@[EMAIL PROTECTED]) hl fatal error LNK1120: 22 unresolved externals _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

