Thanks. Here's my suspicious code:
if ( FStrEq( pcmd, "!giveammo" ) )
{
CBaseEntity * pBase=pEntity->GetUnknown()->GetBaseEntity();
if (pBase) {
CBaseCombatWeapon * pWeapon =
pBase->MyCombatCharacterPointer()->GetActiveWeapon();
if (pWeapon) {
pWeapon->m_iClip1 = 1000;
pWeapon->m_iClip2 = 1000;
}
}
return PLUGIN_STOP;
}
This is in SekkusuServerPlugin::ClientCommand( edict_t *pEntity )
If I comment out the code changing m_iClip1 and m_iClip2, it still won't
load, but when I comment out
CBaseCombatWeapon * pWeapon =
pBase->MyCombatCharacterPointer()->GetActiveWeapon();
It loads fine but I lose any functionality. The weird thing is that the
code
_should_ never execute until I send the command !giveammo in the console,
and it compiles/builds fine it just won't load. I'm using the
Counter-Strike: Source most recent dedicated server DLL.
Thank you,
Daniel Jennings
----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 21, 2005 10:06 PM
Subject: RE: [hlcoders] Server Plugins refusing to load
I will have a look at the code and see why it isn't doing this already.
- Alfred
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Anderson
Sent: Monday, February 21, 2005 9:30 PM
To: [email protected]
Subject: Re: [hlcoders] Server Plugins refusing to load
On linux, you can try to use something like strace (you may have to log
the output) to catch where calls are messing up. But in the end, it
would be very helpful if Valve included some sort of
dlerror()/FormatMessage() output when a plugin fails to load.
-----David "BAILOPAN" Anderson
http://www.sourcemod.net/
Daniel Jennings wrote:
> Is there any way to tell why my Server Plugins (on Linux dedicated
> server) are refusing to load? They compile and link correctly but I
> cannot tell why they wont load.
>
> Thank you,
> Daniel Jennings
>
>
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