My friend ran into the same problem compiling the debug build of HL2DM. I think he found the non-existant weapon data names in the dev console in the release build, but I can ask him later, not sure if he figured it out.
All else fails have it Msg() the names as it tries them then grab the one right before the assertion and check it out. Daniel Jennings ----- Original Message ----- From: "r00t 3:16" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Tuesday, February 22, 2005 4:42 PM Subject: [hlcoders] Assert error > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > In basecombatweapon_shared.cpp > > Around line 198. > > else > > { > > Assert( !"Missing weapon script file" ); > > // Couldn't read data file, remove myself > > Msg( "Error reading weapon data file for: %s\n", GetClassname() ); > > // Remove( ); //don't remove, this gets released soon! > > } > > When launching the HL2DM sdk it starts to load a map and gives an assert which breaks at the above code. > What weapon is it looking for? I have all the script files in the scripts directory? > > > r00t 3:16 > CQC Gaming > www.cqc-gaming.com > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders