I use this code because i am making a round based game which has a intermission between rounds. So, i respawn the players at the beginning of the intermission an freeze them. I unfreeze them once the round starts.
André On Wed, 23 Feb 2005 20:34:49 +1000, Teddy <[EMAIL PROTECTED]> wrote: > If you're using Andre's example code, the bit that freezes the player is: > player->SetMoveType(MOVETYPE_NONE); > > either remove that, or once the player is spawned and you wanna > unfreeze them, use: > player->SetMoveType(MOVETYPE_WALK) > > > On Tue, 22 Feb 2005 16:08:41 -0800, Daniel Jennings <[EMAIL PROTECTED]> wrote: > > Do you ever unfreeze the player? Or is that something that's automatically > > done? > > > > Thank you, > > Daniel Jennings > > > > ----- Original Message ----- > > From: "Andre Bandarra" <[EMAIL PROTECTED]> > > To: <hlcoders@list.valvesoftware.com> > > Sent: Monday, February 21, 2005 5:22 AM > > Subject: Re: [hlcoders] Respawning all players > > > > > I use this one > > > > > > for ( int i = 0 ; i <= gpGlobals->maxClients ; i++ ) > > > { > > > CBasePlayer *player = (CBasePlayer *)UTIL_PlayerByIndex(i); > > > if ( player ) > > > { > > > player->RemoveAllAmmo(); //Removes all ammo > > > player->RemoveAllDecals();//Removes All decals from the player model > > > player->Spawn(); //Spawns the player > > > player->SetMoveType(MOVETYPE_NONE);//freezes the player > > > //now we have to cycle through all the players weapons > > > for ( int j = 0 ; j<player->WeaponCount() ; j++) > > > { > > > CBaseCombatWeapon *pweapon = player->GetWeapon(j); > > > if (pweapon) > > > pweapon->Delete();//removes this weapon from the game; > > > } > > > } > > > } > > > > > > > > > On Sun, 20 Feb 2005 14:42:46 -0500, Lance Vorgin <[EMAIL PROTECTED]> > > wrote: > > > > static_cast<CBasePlayer*>(pEntity)->RemoveAllItems(false); ? > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders