If FadeOut works like HL1, it only makes it gradually invisible and untouchable, but it's still there. I bet for the UTIL_Remove func.
On Wed, 23 Feb 2005 20:40:57 +1000, Teddy <[EMAIL PROTECTED]> wrote: > try the CRagdollProp::FadeOut( float flDelay, float fadeTime ) function > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

