If FadeOut works like HL1, it only makes it gradually invisible and
untouchable, but it's still there. I bet for the UTIL_Remove func.


On Wed, 23 Feb 2005 20:40:57 +1000, Teddy <[EMAIL PROTECTED]> wrote:
> try the CRagdollProp::FadeOut( float flDelay, float fadeTime ) function
>
>

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