It all works (and the way I had it before it worked too)

I need to know how to get the trace to hit the entity even when it's NOT
solid (with SOLID_NONE)
It works if you make it SOLID_BSP, but a player can't walk through that
and things can't move

But this doesn't work, it still hits it.



So you also need a case for collision groups lower than the brush's collision group: if ( collisionGroup1 == COLLISION_GROUP_FORTSITE_TEAM1 || collisionGroup1 == COLLISION_GROUP_FORTSITE_TEAM2 ) return false;


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