Okay, I noticed that if I remove the EF_NODRAW effect flag, it works okay. The player still sticks inside it though.
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Would the collsion group code I was given stop the player from colliding with it already or would I need to add something to it?
You can't hit it with a trace if it's SOLID_NONE. The collision group thing should keep all other traces/physics from hitting it. Players can definitely walk through SOLID_BSP entities as long as their collision groups don't collide.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Knifa Sent: Friday, February 25, 2005 8:00 AM To: [email protected] Subject: Re: [hlcoders] Getting a trace to hit off a non solid entity
It all works (and the way I had it before it worked too)
I need to know how to get the trace to hit the entity even when it's NOT solid (with SOLID_NONE) It works if you make it SOLID_BSP, but a player can't walk through that and things can't move
But this doesn't work, it still hits it.
So you also need a case for collision groups lower than the brush's collision group: if ( collisionGroup1 == COLLISION_GROUP_FORTSITE_TEAM1 || collisionGroup1 == COLLISION_GROUP_FORTSITE_TEAM2 ) return false;
_______________________________________________ To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
-- Knifa SourceForts http://knd.org.uk/sourceforts/
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
-- Knifa SourceForts http://knd.org.uk/sourceforts/ --
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
-- Knifa SourceForts http://knd.org.uk/sourceforts/
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

